The rating that doesn't pick sides.

Résumé-solved power ratings for all 136 FBS teams — click any team for its profile. No takes. No fanbase.

MSR
Numbers Don't Have a Fanbase
Rankings
Column definitions

Hover any column header for its definition. Every FBS team and every ranking system in one table — tap a column header to rank by it, tap again to flip top ↔ bottom. Sorting by AP or CFP puts that system's top 25 up top, with the rest of the country still below. Search by team, abbreviation or conference.

  • MSR — my rating: power index + record-weighted résumé. #1 = best.
  • CFP / AP / COA — the committee, media and coaches polls.
  • PWR / BCS — ESPN's Power Index, and the old BCS formula.
  • SoS — strength of schedule. #1 = toughest slate played.
  • SOR — strength of record: how impressive the record is given that schedule. 100 = a résumé a Top-25 team would rarely match. Shown, not used to rank.
  • PPG / PA — points scored and allowed per game.
  • Succ% — success rate: the share of plays that stay on schedule. The most predictive single stat in my model — ahead of yards, ahead of points. Lower is better on defense.
  • Expl — explosiveness: how much the successful plays gain. Succ% is how often; Expl is how far.
  • Havoc — share of plays a defense wrecks: TFLs, forced fumbles, picks, passes defended.
  • Rec / Conf — overall record, and conference games only.
Rankings
Schedule
Offense
Defense
#
Team
Rec
Conf
MSR
CFP
AP
COA
PWR
BCS
SoS
SOR
PPG
Succ%
Expl
PA
Succ%
Havoc
Season Outlook

Each team's chance to reach the 12-team playoff, re-simulated (Monte Carlo) at every point of the year — step through the weeks to watch the odds move. Preseason carries real uncertainty — a projected #1 is a favorite, never a lock; as games are played, contenders climb toward 100% and also-rans fall to 0%. Click a team for its profile.

  • Playoff — % of simulated seasons reaching the 12-team field (Δ = change since the last snapshot).
  • Title — % winning the national title (Playoff tab).
  • Conf — % winning the conference; 🏆 = crowned champion once the title game is played.
  • Proj W — projected wins; each team shows Overall (Conference) record.
  • G5 note — a Group-of-5 team essentially must go undefeated (or one loss) and be the best G5 champ to take the auto-bid, so their preseason odds sit low (~15-25%).
Scoreboard
Final results · click a team
Leaders
Team efficiency & national stat leaders

Player leaders are national season totals.

  • PPA — Predicted Points Added, the model's per-play efficiency (offense & defense, shown as a rank, #1 = best).
  • Havoc — rate of plays with a tackle-for-loss, forced fumble, or pass defended.
Player Grades

MSR Grade — my own 0–100 efficiency-first grade (not PFF), scored within each position group: per-play quality leads (yards per attempt/carry/catch, TD rate, completion & FG %, impact plays like sacks/TFL/INTs), with total volume only as a tiebreaker — so a compiler on a bad team doesn't out-rank an efficient star. Minimum-workload cutoffs apply, and grades curve within position so the high-90s are reserved for elite, historically great seasons. Click any player for their full season line.

#
Player
Pos
Team
Key stat
MSR
Coaches & Hot Seat
Fire-risk from record, tenure & buyout · sharpens through the season
  • Hot Seat — a fire-risk score (higher = hotter) from win rate, tenure, and buyout cost; first-year coaches get a grace pass.
  • $ out — the coach's buyout (cost to fire).
  • Coaching Changes — every head-coach change this season, updated as they happen.
Model Performance

Graded on every FBS game the model projected, week by week. Green = beating the benchmark. Each card shows two splits: the headline covers any game involving an FBS team, and the footer covers FBS vs FBS only.

  • SU — straight-up: picked the correct winner.
  • Spread Error — average points between the projected spread and the real margin. Lower is better; the Vegas closing line grades about 11.8, and no public model beats it.
  • ATS — against the spread vs the Vegas line (52.4% = break-even).
  • O/U — over/under the total.
  • Why two splits? Games against FCS opponents are near-automatic wins and lift the straight-up number by about three points. Public model comparisons are graded FBS vs FBS, so both are shown rather than only the flattering one.
Week
Games
SU %
ATS %
O/U %